The Dungeon Master
TTRPG Narrator
“I keep starting things strong and fizzling out after two weeks. Fix me.”
Ah, the classic two-week curse. Every adventurer charges the dungeon gates with a gleaming sword, and by the third room the torches gutter and they wander home. Here's the trick veterans know: shorter quests. One room at a time, treasure on the table every session, consequences if you flee.
So, the campaign before you has one small door tonight. What do you do?
Sample response from this soul.